Mindhue Studio

Printmaking, conceptual and installation art

Tag: process

Process/Product Drawings And Music Tomorrow!

Tomorrow is the day! Starting at 7pm, come listen to interesting music and see my process art drawings that draw upon the concepts of graph theory. Check out the link below to see the process in action: a time-lapse video of fifteen process drawings performed for the New Gallery Concert Series at the Cambridge Art

Noodling with the Taijitu

On a lark I did some animation silliness today. The typical explanation for the taijitu, or the yin-yang symbol ( ☯ ), mentions how dark and light are intertwined, one leads to the other in a symbiotic wax-and-wane cycle, and one contains the seed of the other inside. Well, said I, I wonder what this

Nave Residency Day 10

I finally got back to the gallery yesterday, but I was at the Bow & Arrow Press for Open Press Night afterward, so I didn’t get to process things until now. A big portion of yesterday’s work was 100 Random Pixel time-lapse videos, which I present here: Time-Lapse 09 uses the same rules as the

Nave Residency, Day 8

Today started off, oddly enough, as something of a clean-up day. I moved the trash bags I’m using as floor protectors for the wet projects, I shifted a bunch of the loose cubes over to where the river production area was, I cleaned up the pixel dice construction site, and collected boxes in one area

Nave Residency, Day 7

Interesting stuff today. I was hoping to have images of all three pixel rivers done, but the Mississippi is being difficult and I needed to re-glue several tributaries, this time using clamps. I should have been using clamps the entire time! But anyway, other stuff still got done. I finished all nine of the Random

Nave Residency, Day 6

I spent most of the day fixing up the 3D pixel Nile, 3D pixel Yangtze, and piecing together the last bits of the 3D pixel Mississippi. Here’s a quick shot of the Nile, resting on a table: I also constructed five ephemeral Random Pixel Objects and three physical Random Pixel Objects. I forgot to snap